![]() #7: “An Elder Scrolls Legend: Battlespire” (1997) Its legacy is still felt in some ways, but it has long since faded into history and obscurity. But the gameplay was utter trash, and “Redguard” flopped hard. The script was wonderful, it told an intriguing story, and it richly expanded on the lore of the series. Despite the massive deviation, “Redguard” did a few things brilliantly. For this release, Bethesda eschewed the traditional ES gameplay in favor of a more action-oriented game in the vein of “Tomb Raider” and “Prince of Persia.” It could only be played in the third person, the levels were limited and linear, and the protagonist was scripted and non-customizable. “Redguard” was certainly something different for the “Elder Scrolls” series. ![]() #8: “The Elder Scrolls Adventures: Redguard” (1998) It can’t be any worse than that other Bethesda disaster … right? Let’s hope that the finished product will be a better, smoother experience. “Blades” is still in early access, and currently has some technical issues. Other “Elder Scrolls” staples have also been excluded, and the game places a large emphasis on grinding and wait timers. This is a free-to-play mobile game that takes place between “Oblivion” and “Skyrim.” It is primarily focused on combat, and the world design is linear due to the limitations of mobile devices. It may be the best dedicated handheld “Elder Scrolls” game you can get, but that’s still not saying much. Few people played it, and those that did reported a host of technological shortcomings that did a disservice to the rich and detailed “Elder Scrolls” series. #THE ELDER SCROLLS VI VIDEO GAMES 2020 PORTABLE#“Shadowkey” was the third installment in the portable “Elder Scrolls Travels” series after the equally forgettable “Dawnstar” & “Stormhold” on early cell phones, “Shadowkey” however, was released for the Nokia N-Gage, remember that thing? But even though it was arguably the best of those 3 games, it still wasn’t very good. Pete Hines doesn’t even remember “Shadowkey!” And that’s for good reason. #10: “The Elder Scrolls Travels: Shadowkey” (2004)ĭo you all remember “Shadowkey?” No, of course you don’t. Not a mainline Adventure RPG like the rest of these entries. Legends won’t be included though, because that’s a card game. Welcome to WatchMojo, and today we are ranking “The Elder Scrolls” games.įor this list, we’ll be ranking all the major entries in “The Elder Scrolls” series from worst to best based on a combination of personal opinion and general reception. If Hines’s comments about not wanting two or three year-long waits are anything to go by, it’s possible that we won’t see Starfield until 2020 and The Elder Scrolls VI until 2021, but at least we know that they are on the roadmap, and that Bethesda hasn’t completely ditched single-player experiences.“The Elder Scrolls” has been going strong since 1994, and the quality has ranged significantly. It looks like Bethesda simply wanted to give everyone a heads up on what’s coming, and will start the conversation about the details closer to actual release. But it just gives folks a better idea of where we’re headed and understanding what the studio is working on and trying to do. ![]() We are going to do a game that’s just single-player next time around, and yes, we are going to get to Elder Scrolls 6. There’s going to be a long time before we’re ready to talk about what those are, because we want the time between when we start to talk about it and it comes out to not be two years long or three years long. also helps convince folks, like, look, this is not forever-more what we’re doing. Hines explained their logic for the early announcement. After last year’s #SavePlayer1 campaign to highlight single-player experiences, The Elder Scrolls VI announcement was largely to let people know that a massive single-player RPG is in the pipeline. The announcement also allowed the studio to reassure fans that the company is not pivoting to an all-online ecosystem for their games. Their next title is Fallout 76, with the mysterious new IP Starfield following that, and finally The Elder Scrolls VI sometime after that one. ![]() In an interview with Bethesda’s VP of Marketing Pete Hines, FZ.se discovered that the studio wanted to set out a roadmap for where the company is going. In fact, Bethesda’s announcement of Fallout 76 is what prompted them to announce The Elder Scrolls VI so early. It won’t go the route of Fallout 76, which is an all-online version of Fallout. ![]() One thing we do know for certain is that The Elder Scrolls VI is a single-player game. ![]()
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